Crush the Chasm
One of my favorite games in recent years is the brilliant Slay the Spire by MegaCrit. Its blend of deeply satisfying deck-building strategy and endlessly replayable exploration kept me occupied for hours on end. Eventually, I started thinking: I bet I could make something like this from scratch. And so I did! Here's a demo:
This has been a learning project for me. I've become proficient in the Unity Game Engine and C#, and dived deep into various aspects of Unity:
- data serialization
- the Unity UI system
- event systems
- spritesheet animation
- ...and many more .